Leave it to Motorola to milk the iconic RAZR branding for all it's worth. A new LTE phone has appeared in Verizon's inventory system, and dubbed the Droid RAZR MAXX, it seems to be at least a spiritual successor to the original MotoRAZR MAXX. Little else is known about the device, other than some EXIF data that hints at a similar 8 megapixel shooter. Like the variants we've seen floating around in China, could this option be sporting a 720p display? Perhaps a beefier battery? Or maybe it's just "maxxxxed" out with a few design tweaks and a slightly higher price. Place your bets while the gamblin' is good, folks. Soon enough, we're going to know what makes this one tick.
The Boeing 787 Dreamliner is not the largest plane in the world. Nor is it the fastest. It doesn't have on-board showers or full-size beds, nor can it lay claim to the greatest range or sleekest entertainment system in the air. But it will change the way we fly for decades to come. Boeing's latest commercial airliner is several feet wider and longer than the 767, the company's smallest wide-body (twin-aisle) jet, yet it's 20 percent more fuel efficient. Given that fuel is the single greatest operating cost for any airline, savings of that magnitude could return the industry to profitability, and perhaps even usher in lower airfares for passengers.
But while the 787's efficiency makes it an attractive option for airlines, it also serves up a more comfortable ride for passengers. We recently had a chance to fly on a domestic round trip between Tokyo and Okayama in Japan aboard an All Nippon Airways (ANA) Dreamliner -- one of the first two ever delivered. Quieter engines, dimmable windows, LED lights, huge overhead bins, an in-flight bar and on-demand entertainment enhance comfort, even during shorter flights, while higher humidity, a greater internal pressurization level and a gust alleviation system reduce the effects of turbulence. Care to take a ride? Jump past the break to join us on board Boeing's brand new Dreamliner.
Jealous that Japan has first dibs on Sony's next generation portable? Or maybe you imported a PlayStation Vita, and need a little help navigating the Kanji-laden menus? Either way, Sony has a bone to throw you -- an online Vita user's guide, and in English, to boot. In addition to basic console operations, the online manual details the handheld's major features and apps, including Party, Near, the PS Store, a Photos app, the web browser, remote play and the Vita's video and music apps. The guide also mentions a few limitations, for instance, PSN video downloads will be standard definition only -- if you want to watch something in 720p, you'll need to load it yourself using the Vita's Content Manager. It also confirms the handheld's single account lock-down, noting that even your console's memory card is tied to your PSN account -- it simply won't work on your friend's Vita. Curious about battery life, 3G data usage trackers and remote play restrictions? Hit the source and dive in, you've got two months to study up.
While not a game per se, I found Mitoza intriguing enough to spend quite some time with it. You start off with a seed, and are then presented with two choices: you can either click a flower pot, or click a cute little birdie.
If you click the flower pot, a flower pot appears and the seed is planted inside. You're then presented with two further choices -- a water can or a bottle of fertilizer. Each choice you make causes your creation to morph, and presents you with two other choices.
There's no winning or losing, really. Each "game" usually lasts around four or five choices, at which point the plant/animal dies in some creative (but not too gruesome) way. At this point you instantly start over with a new seed.
The graphics are captivating; the whole thing has a cinematic feel to it, with a bit of artificial camera shake added for style.
All in all, it's a fun, peaceful way to spend a few minutes, and it might even make you think a little bit while you're at it.
America's favorite pastime, and perhaps that of all first-world countries, has yet to be truly rocked by technology. Sure, there have been a few true advancements like on-demand, streaming and the DVR, but only about 30 minutes of the average seven hours of TV Americans watched in 2010 was time shifted. Forty percent of homes have a DVR today, but most are just using them as tapeless VCRs. The reasons are complex and can't be summed up easily, but most would agree that DVRs and streaming options are where smartphones and MP3 players once were: plenty of people are throwing things against the wall, but nothing's sticking. I don't have the answers, but I do understand what the problem is and what it might take to change it. I can only hope that such a proposed change could become a self-fulfilled prophecy.